The Mark of Storm grants the power to control weather primarily through the manipulation of clouds, wind and rain.

House: The half-elves of House Lyrandar carry the Mark of Storm. They control the Windwrights Guild and the Raincallers Guild.

Marks: The aspects of the Mark of Storm grant the following benefits.

Least Mark of Storm: endure elements 1/day, fog cloud 1/day, or gust of wind 1/day. You have proficiency in Acrobatics checks to maintain balance. If you are already proficient, you gain advantage in Acrobatics checks to maintain balance.

Lesser Mark of Storm: sleet storm 1/day, wind’s favour 1/day, or wind wall 1/day.

A character using wind’s favour can create a localized area of strong wind (approximately 30 mph) in an area 10 feet wide, 10 feet high and 100 feet + 20 feet per level long. The wind blows for 1 hour per level or util the caster dismisses it. As a full round action, the character can change the direction of the wind by 45%.

Greater Mark of Storm: control winds 1/day, or control weather 1/day.


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