The Mark of Making grants the power to mend or fabricate material goods.

House: The humans of House Cannith carry the Mark of Making. Members of their Tinkers Guild travel widely, and House Cannith runs the Fabricators Guild.

Marks: The aspects of the Mark of Making grant the following benefits.

Least Mark of Making: make whole 1/day, mending 2/day, or repair light damage 1/day; you have proficiency in Craft checks. If you already have proficiency, you gain advantage on Craft checks.

Lesser Mark of Making: minor creation 1/day, or repair serious damage 1/day.

Greater Mark of Making: fabricate 1/day or major creation 1/day.


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