Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect of the arcane experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged from the creation forges of House Cannith, the warforged evolved until they became a new kind of creature – living constructs.

Ability Score Increases. Your constitution score increases by 2.
Age. As you are manufactured, you can be of any starting age. You reach middle age in your second century. No-one knows how long a warforged might live.
Size. Medium.
Speed. Your base (walking) speed is 30 feet.
Construct Traits. You share the following traits with constructs

  • Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that sicken and energy drain.
  • You cannot heal naturally. Your Hit Dice pool works like other creatures, but you do not regain any hit points after a long rest. You can benefit from both cure spells and repair spells.
  • You are affected by effects that target metal, metal armor, or wood as if you were wearing metal armor, or `constructed of wood.
  • You do not need to eat, sleep or breathe (but you can still benefit from consuming potions, heroes’ feast etc.
    Languages. You can speak, read and write common.
    Subrace. There are several models of warforged in existence. Choose one of the following:

General Purpose (G.P., or Jeep) Warforged.

Ability Score Increases. Your Strength score increases by 1.
Composite Plating. The plating used on your exterior provides AC 12 + your Dexterity modifier. This does not stack, and cannot be worn with additional armor.

Warforged Scout.

Ability Score Increases. Your Dexterity score increases by +1.
Size. You are small sized.
Speed. You gain speed 40 feet.
Unobtrusive. When making Dexterity (stealth) checks, you add double your proficiency bonus.
Light weight plating. Your cladding provides AC 11 + your Dexterity modifier.

Warforged Soldier.

Ability Score Increases. Your Strength score increases by 1.
Speed. You walking speed is 20 ft.
Heavy Armor. The plating used in your construction is considered heavy armor, and metal armor for purposes of other game rules. It provides AC 16, and you have Disadvantage on Stealth checks.

If the optional feats rules from the Player’s Handbook are used, Warforged may forgo their subtype ability score increases in favour of taking one of the following feats:

Mithral body.
Your body has been strategically reinforced and plated with mithral that provides additional protection without increasing encumbrance.
Prerequisites. Warforged, level 1.
Benefit: Your armor bonus is increased by 2.
Ironwood body.
Your body materials have been crafted from layers of ironwood and resins.
Prerequisites. Warforged, level 1.
Benefit: You are not affected by effects targeting metal, and you are treated as not wearing metal armor.


Eberron - A New Era dimonic dimonic